-Written by the player Syndris 1: Roleplaying and its Terminology 2: Dubbing 3: Saying and Osaying 4: Emoting 5: Smoting 6: SNET 7: Fighting and Violence in Advent Truth: 8: Writing a Biography 9: Logging 10: Tips

1: Roleplaying and its Terminology

Roleplaying: What is Roleplaying? Roleplaying is playing the 'role' you've created, or acting as if you are a character. Dragonball Advent-Truth is a roleplay-enforced game, meaning that roleplay is not 'encouraged', it is required. This means at some point you will have to submit a Biography of your character (which will be covered later in the thread), and that you HAVE to RP. As such, there certain things when you are Roleplaying in DB Advent Truth that would not make sense for you character to talk about. For instance, instead of this: "My strength is 23, but I'm gonna level it even more." (This would be considered OOC, which I will discuss in a little bit) This would be more appropriate: "I'm already pretty strong, but I'm going to train even harder." (This would be considered IC, which I will discuss in a little bit) DBAT rewards its players for Roleplaying with Roleplay Points (RPP). RPP can be used to purchase anything from a Saiyan character to stat increases. RPP can be collected in many different ways; written contests occasionally in the forum, well done RPs as they occur while an Imm is watching, or most often, RP logs that you've submitted in the Roleplay board in the forum. Logging your Roleplay is covered later in this thread. OOC: OOC simply means 'Out of Character'. Out of Character is basically anything that your character 'wouldn't do.' DB Advent Truth has an OOC channel for players to chat and discuss as they play Dragonball Advent Truth. To use the OOC channel, simply type OOC OSay, which can be used to OOCly communicate with character's in the same room as you, is covered in the section Saying and Osaying. IC: IC simply means 'In Character'. Staying IC means staying true to the scope of your character. For instance, if my character, Syndris, were lactose intolerant, it wouldn't make very much sense if I went around swigging cartons of milk without RPing his resulting sickness. Staying IC means commiting to the personality and actions that define your character, and not allowing OOC elements to affect your roleplay. OOC elements, for instance, would be knowing a character's name OOCly, but never having met the actual character with your character. Staying IC in this situation would require playing your character as if you did not know the other person's name.

2: Dubbing

Dubbing is the simple act of naming someone. In real life, we don't walk into a room and instantly know someone's name. The same applies here. When you first encounter a player, you will see one of the race selections coupled with the noticeable characteristic they chose. For instance, if I was a human named Syndris and I chose my blues eyes to be noticeable, you would see this: A human with blue eyes is standing here. Once RP progressed and my name was revealed, you could then dub me Syndris. This would be accomplished by: Dub human Syndris Say two humans are in the room. You can differentiate between the humans by using 2. as such: Dub 2.human Bob The 2. or 3. human will be as they are listed in descending order when you Look at the room. A human with blues eyes is standing here. (This guy would just be human) A very tall human is standing here. (This one would be 2.human) A human with really long curly hair is standing here. (This would would be 3. human) Also, you're not limited to Dubbing people their actual name. Some people might not actually give you their REAL name. It is up to you to decide what they shall appear as when you see them in a room.

3: Saying and Osaying

Say will be your primary tool of verbal communication with others in Roleplay. The syntax for say is: Say If I were to type: Say Hello. People would see: Syndris says, 'Hello.' Changing the color of your say is extremely simple and aesthetically rewarding. As you can see, color is given by enclosing your text inbetween an @(color initial) and another @ sign. HELP COLORCODE will list all the different colors you can use. If you're in doubt about which color to use, a good rule of thumb is to go by your aura's color. Also, staying In Character means talking like your character. That means no use of slang like 'lol' or 'brb'. Osay allows you to OOCly communicate with the people that are in the same room as you. It is great for conveying messages that your character wouldn't be able to. For instance, if you had to use the restroom, you could simply Osay, 'Hold on one moment, gotta use the restroom.' Osay is used as such: osay Your message here. What people will see is: (Your name) [OSAY]s, 'Your message here.' Remember, OSAY and Say are different. You should not respond ICly to anyone's Osay remarks.

4: Emoting

What is emote? Emote is the command that allows you write an action your character would do. The syntax for this command is: emote (what you wish to put here.) If I were to type: emote stands here, looking serious People would see: Syndris stands here, looking serious. Also, if you would like to include a say within your emote, this can be accomplished by using &1 and &2. It is done similarly to how you give color to your text. Example: emote stands here, looking serious. He asks, &1What are you doing here?&2 Emote can be used for just about anything you want to convey (barring meta-gaming, of course), and is primarily used to convey physical actions. Forcing ideas or impressions on other characters your emotes is a big no-no. Generally you should type what other characters can perceive with their sensory perceptions. It doesn't have to be as long as that either. Pankiel grins maliciously would've worked just as well. Anything to help convey the undercurrents of dialogue enriches RP greatly~~! When emoting, always using the race name instead of the name in emotes if you're unsure whether or not other players in the room have them dubbed. You can use an asterisk to make your emote subjects view dependent. I will demonstrate. If I type: emote waves at *Carl People who have Carl dubbed as "Carl" will see Syndris waves at Carl. People who don't have Carl dubbed will see: Syndris waves at a human. Emote seriously breathes life into RP. Subtle little additions with emotes can make all the difference in the visualization of your characters. I use them frequently, but by rule of thumb I try to convey my character's subtext through a quick emote after I say something. For example, here is my demon character Pankiel saying something. Pankiel says, 'Well, we wouldn't want that, now would we?' Now here is Pankiel saying the same thing with a supplemental emote. Pankiel says, 'Well, we wouldn't want that, now would we?' Pankiel calmly averts his menacing gaze towards the human as a malicious grin spreads over his lips. Or, using &1 &2... Pankiel calmly averts his menacing gaze towards the human as a malicious grin spreads over his mouth. His lips part to speak, 'Well, we wouldn't want that, now would we?'

5: Smoting

Smote is similar to emote but allows much greater freedom. Smote allows you to emote without your character's name at the start of the sentence. Smoting requires you to have your name in it by placing a # in the Smote. An example of a smote would be this: Smote With a daring smile, # does a series of moonsaults and flips. What people would see: With a daring smile, Syndris does a series of moonsault and flips. If you do not insert a #, an OOC message will appear in the room and tell users that you have performed a smote. This is to stop people from abusing the smote system in order to fool people into thinking their smotes are game messages. You can use the asterisk and &1 &2 that we used in Emote for Smote as well. Smote can also be used to include NPCs within your roleplay. It's a great tool for having NPC's reply to you and whatnot. It can also make implausible NPC reactions more plausible. For example: Pankiel, the evil mass murderer, is at the nexus square. He spies a male tourist and punches him in the throat, killing him instantly. At this point, the square will remain relatively calm. The policemen and other tourists's will seemingly exhibit extreme indifference toward the tourist's death; however, with some creative embellishment, you can spur them to a more believable response! I type: Smote: A nexus police officer watches in terror as # brutally murders a tourist. His legs shake underneath his heavy frame. And those in the room see: A nexus police officer watches in terror as Pankiel brutally murders a tourist. His legs shake underneath his heavy frame. Now by no means is it required for you to do this EVERY time you kill an NPC. Infact, if you do it with just yourself and the NPC's in the room, you're either logging it or socially desperate. Typically one should use smotes when other players are present.


What is SNET? SNET is the Scouter Network. It is accessible once you purchase a scouter, and basically allows you to communicate to everyone else that has a scouter who is on the same frequency as you. There are frequencies numbering 1-999, but the general channel is 1. The syntax for SNET is such: SNET (Your message here.) What people will see is: A generic voice is heard [SNET:1] (Your message here) A generic voice is what people will see until you describe your voice, which is covered next. Upon purchasing a scouter, it is required for you to describe the voice that people will hear over the Scouter Network. A voice is a very important attribute, and there is a large, colorful vocabulary to more explicitly articulate how you wish to be 'heard'. Also, it will become what people associate with your character when you speak over the SNET, so it should be in keeping with your character. Now I'm going to make a voice for Jimmy. Jimmy is an anxiety-ridden loser who has a severe stuttering problem. For his voice adjective, I'm going to use quivering. So right now Jimmy's voice is: A quivering voice is heard [SNET:1] H-h-helloo. This serves its purpose... but this voice, to me, is too broad. I think I can be more descriptive than 'voice'. For instance, what if I were to change it to A quivering whisper? Or a quivering mumble? In my humble opinion, the more concisely described, the more sense of a character we will perceive. Whatever you decide, type very carefully and make sure it's something you've thought about and that you wish to keep. Changing your voice again will automatically extract 3 RPP.

7: Fighting and Violence in Advent Truth:

As this is a Dragon Ball Z focused MUD, conflict plays a large part. As such, it is important to note that you need to roleplay accordingly. It wouldn't be very realistic for you to act completely normal and unpeturbed if someone were to tear your arm off (unless you were some sort've masochistic maniac). You need to respond accordingly to the action at hand. If your character is fighting for his life, it wouldn't make very much sense for him to be having a side-conversation about the weather as he's charging up a massive energy beam. Also, if your character were a good-aligned character it wouldn't be very IC of you to go massacring the NPC tourists in Nexus City. If you want to level up on a certain Mob that you think would compromise your character and someone else walks in as you are in the act, OOCly on OSAY inform them to disregard the killing messages and instead pretend that you knocked them out, then it is all good. Also, if an evil character WERE killing the tourists in Nexus City, it wouldn't be realistic just to ignore him as he takes innocent lives... not unless your character were truly indifferent, and even then an emote of visual acknowledgement would be preferred. Also, killing in-game characters permanently as a part of RP is a sticky issue. The rules have changed, but as of right now you must submit a Roleplay that achieves a high enough RP grade for that character to be considered truly dead. That means if you kill Goku and submit a crappy RP thread, Goku (officially) will still be very much alive.

8: Writing a Biography

As I mentioned earlier, you will be required to submit a biography to the forums. It is important to note that you cannot receive any RPP for roleplays until your Biography is complete. The Biography forum lists the requirements, but for your convenience I will list them here as well and talk about each. Your Name: Simply the name you have chosen. If your character has a last name or nickname, put it here. Race: The race you selected during Character Creation Your Age: The age you selected during Character Creation Your Sensei: The sensei you selected during Character Creation Your Alignment: Your character's alignment. (Note: You aren't confined to what the Character Creation's alignment says you are) Your Overarching Goal: What your character wants to do. You could say the Goku's overarching goal was to train harder and reach his full potential. Another example would be Vegeta's goal to surpass Goku. If you don't know what your goal is, just put that you're currently aimless. Description: This includes your physical description as well as your personality. Physical Description: This basically a more accurate physical detailing of your character written by you. Naturally when writing your description, keep in mind the details that you have already selected during character creation. What you primarily want to focus on in your description are details that you otherwise couldn't include This can be anything from scars to the way you stand. Also, do NOT include your description things like: 'As you look at this man, you feel afraid for your life.' Do not dictate what others feel when they see you, simply describe things as they would appear. The more descriptive you can be, the better, although noone wants to read a 4 paragraph epic. A small paragraph should be enough to convey what you want people to see. You can write transfer this description by choosing Option No. 3 on the user menu. Just copy and paste the one you used for your biography. People will then this description when they 'look' at you. Personality: This is where you would put your quirks, likes, dislikes and mannerisms. You are by no means limited to act like this forever. A key component of DB Advent Truth roleplay is character development. Vegeta certainly wasn't the same character he was at the beginning, and so we don't expect you to remain completely unaltered. History: This is probably the most important part of your biography. It doesn't have to be long or complex, a few paragraphs of exposition will do; we aren't expecting a sprawling epic. Here are some questions to get you started: 1) Where were you born/constructed? 2) Who were you parents/creator? 3) How did you get from where you were to where you are now? 4) What events have shaped your personality and have made you want pursue your goal? 5) Why did you choose to train under your sensei? How did you meet them? Any other details that have shaped your character's life can be put here, but we aren't requiring EVERY single then that has transpired in your character's past.

9: Logging

Logging is submitting RP logs for RPP. You will copy and clean the messages and interactions that occur ingame. You will remove power-levels and OOC information, and make it pretty and enjoyable to read. A RP judge will then read it, and give you RPP based on its quality. Factors that dictate how much RPP you receive include Length, Grammar and Spelling, and how Entertaining it is, just to name a few. But before we get into what RP judges are looking for, first let us look at how to record a log. There should be a logging function on most MUD clients. I know Mush Client's logging tool is accessible by clicking on the File tab and clicking 'Log Session'. It will then automatically transcribe anything that occurs on the MUD to a Notepad document and save it. Then you can simply go back and edit it to your liking. If your client doesn't possess this feature, you will have to just drag, copy and paste it to a word document. Then the editing begins: What do I mean by editing your logs? Editing is removing all the prompt you see. By prompt I mean your PL, your Ki, your STA and your TNL. The OOC channel and anything else like tells and OSAYs should be removed as well. Also, if you use a scouter in the RP or sense someone's PL, remove it's numeric value as well. We don't want people OOCly looking at your logs and using the information for their purposes in-game. You should also remove some of the spammier aspects of your RP. This includes the room descriptions that will repeatedly when you go into another room. If your character leaves and walks somewhere on a journey, you can just as easily delete all the room descriptions in-between the actual next bit of story and replace it with: made his journey through the forest and eventually arrived at his destination. Then you can start back with the RP. Some people go back and add NPC dialogue to spruce things up. An example of this would be perhaps two people sparring in the park. The logger might go back and add a parkgoer watching in awe as these two great fighters duke it out. You can easily do this in-game with Smote, but if you want to embellish your log and make it more interesting, it is fine to add in later. It is NOT ok though to insert dialogue for other characters, or dialogue that would affect other characters in the RP. Primarily you should do this for quest logs, which I am about to explain. I will be covering the three most popular type of RP Logs, and what RP judges are looking for in logs. They are as follow: 1) What I call Normal Logs 2) Quest Logs 3) Free form Logs 1) Normal Logs: Normal Logs are interactions between you and other characters. More often than not you can just let what was roleplayed speak for itself, and little embellishments are required. An example of a normal log could be a character walking along a park and then another character asking for him to spar. The two have a spar and exchange names. They decide to go train together in the mountains and then part ways at sundown. After you edited this, you would post it to the Roleplay Forum. You would then list the names of the Player involved and who they were. Because of this, you should always ask on OSAY the name of the player before the Roleplay ends. 2) Quest Logs: Quest Logs are quests you find in the game. Typically they are given out by NPC's and offer some type of reward. An example of one of the quests is Goku asking for you to catch a large bass for him to eat. You log these quests and edit them as you do the others, but instead of posting them to the Roleplay Forum you will instead PM them to an RP Judge. This is to prevent people from knowing how to accomplish the quests. 3) Free Form Logs: Some players like to format their logs in a narrative. This is fine and infact some prefer this to Normal Logs. Typically Free Form Logs are like Quest Logs in that they are normally written and RPed by one person. Some have converted Normal Logs into a Free Form Logs. If you're going to do this, make sure that you stay true to the other player's portrayal of their characters, and be sure to stay true to how things went. Again, you should not write actions for other characters that they themselves did not commit unless you get their express permission. What We're Looking For?: A good story. It's quite as simple as that. If you can imagine the RP as an episode of Dragon Ball Z, then it's probably pretty well off. It should be entertaining, and your characters should have personality. Two robots talking blandly about dirt isn't very interesting. Two robots going on a quest to find their creator and destroy him, however, is. That isn't to say every log needs to be violent. Some of the best logs aren't violent at all. Regardless of its content, you should try in every roleplay to express your character as colorfully and in the most interesting manner you can to an audience. If you do that, then the work will speak for itself.

10: Tips

These are some tips that aren't necessarily required that I've found increase the quality of Roleplay. Use them at your own discretion. Turns: When I'm roleplaying with multiple people, I tend to wait for everyone to respond to a topic, either through an emote or a Say. When everyone's just responding and it's a matter of who types first, some things are lost and the structure of the dialogue can be especially confusing and anticlimactic. If you're waiting and it seems as if someone is taking too long, you can always OSAY: Is anyone going to say anything before I post? Or OSAY: Waiting on . Forming a turn tends to give much more clarity in roleplaying. Fighting Log Tips Fighting. Fighting is fun. I truly believe Dragon Advent Truth has one of the easiest, most fun combat systems on a MUD. Simple enough to be accessible, complex enough to challenge you. Fighting is all good and groovy, and just straight out brawls with the game's built-in mechanic is perfectly fine; there are however, other ways to go about fighting. I've heard many different ways to make fighting more interesting for RP logs. Some people go back, look at the fight and surmise it in a descriptive narrative. Others spar the fight first, see who wins, then go back and emote it, with whoever won the spar ending up on top. Some people just beat the shit out of each other and post a spammy log. Personally, I prefer RP fights when I'm not actually looking to kill someone. What is RP Fighting you ask? RP fighting involves the use of Emote and would look something like this: Pankiel and Bob are standing in a field. (Using Emote) Pankiel flies towards bob and directs a vicious curving kick towards Bob's sternum. (Using Emote) Bob expertly dodges, performing a graceful moonsault. He peers at Pankiel, and then leaps forth with an attempted punch towards the stomach (Using Emote) Pankiel recoils in agony as the punch lodges itself within the pit of his gut. Spit and phlegm fly from his mouth as he is temporarily winded. Now you may say: "Well, if it's up to the receiver to decide whether or not he's hit, what's to stop them from just dodging everything?' It's relatively easy to assess one another's power level. If someone is VASTLY more powerful than me, I'll probably receive every hit they throw at me, maybe dodging a few (but barely). If two power levels are very similar, I'd OSAY and compare your stats to decide certain things. If Pankiel and Bob have the same strength, and Pankiel has 23 STR but Bob has 23 Agi, Bob may very well dodge more frequently than Pankiel (whom has a pitiful 12 agility). On the other hand, when Pankiel DOES connect with a blow, Bob should emote that the blow does particularly more damage than what Bob's blow would have done to Pankiel. Now in fighting and RPing with the actual built in mechanics, I like to take combat VEEEERRRRRY SLOOOOOOOWWWW. As in type the command in, see how it connects, emote either an embellishment or a reaction. Pankiel punches Bob in the face! (Embellishment): Pankiel grins as his fist slams into Bob's jowls. Now Bob would respond. Bob kicks Pankiel in the gut! (Embellishment): Grimacing as Pankiels' fist collides, Bob swiftly brings a kick up before taking a leap back. This time/turn taking allows for more coherent dialogue in between fights, and it allows for you to specify more and perhaps give more specificity to your character's fighting style. You should clarify and get both parties to agree on OSAY before you try anything of the sort though, as some characters simply don't have the patience. SNET Etiquette Some people seem to treat the SNET like the OOC channel. Here are some things to keep in mind when Snetting: 1) Will my comment dampen someone else's roleplay needlessly? A well-placed sarcastic jibe is fine... but if Goku say, had to use SNET to contact the citizens of the universe to tell them that Frieza was intending to destroy Earth, would it REALLY help the story if some random hick mutant trucker with no concern for Earth had his SNET radio on said: 'You're gay boy!' and then never said another word, would that break the sincerity and believability of the moment? The answer is yes, yes it would. Is that an IC thing for the hick trucker to do? Yes, very much so. Would it be the end of the world if you just didn't have him say it? No, it would not ridiculously compromise your character's existence. Now I'm not disallowing you from being a jerk. By all means, if your character is a jerk and would love to revel in Goku's fear, go for it. If your character is bored, sitting on his hands, waiting for someone to get on the SNET so that he can have some expense by laughing at some idiot across the universe, fair game. But if you're just grinding and you have no intention of participating in whatever is going on, don't just say something wise-ass because you know they have no way of retorting while you softcap, or pwn mobs. Be respectful of what your peers are trying to roleplay, and don't throw a wet blanket on it without a good reason. 2) Is your Scouter even ON at all times? I know if my character were an ardent warrior monk and I were training in the gravity room, I sure wouldn't chatter distracting me from my training. I hear people saying when people are having exchanges things along the lines of: 'Could you two be quiet?' While this is fine as well, if your character is of the antagonistic breed. But if not, it begs the question: If your character didn't want to hear pointless jargon, realistically he wouldn't he turn his Scouter off, and or change the frequency? Playerkilling: This is a hot topic due to the inconvenience it poises to the said character being killed. The argument for the killers however are that it is in keeping with the IC of their sadistic killers. Here are some thoughts that will allow you to stay IC without ruining someone's RP experience. This is how I approach Playerkilling. 1) Ask Permission: Yes, this is an obvious OOC interaction, but PK has probably provoked more unecessary tantrum fits than anything else on the MUD. Just ask on Osay: Look, it is very likely my character will kill your character. If it comes to that, is that OK with you? If they say no, perhaps discuss or think of ways to somehow ICly justify not killing them. I mean, anything as simple as having them throw sand in your eyes with an emote, or perhaps some expression triggers some strange innate flashback of your dead sister who you accidentally killed with a staplegun, thusly causing a psychological breakdown, I dunno, be creative! NPC's are wonderful for this. Say Pankiel is about to kill Bob, and he has him in a choke hold in the middle of Nexus City. One could easily Smote: A nexus police officer fires a pistol shot as he shivers in terror. It grazes by Pankiel's head. At this point, Pankiel could drop Bob, and attend to this distraction, affording time for Bob to escape. You have stayed perfectly In Character, and at the same time you have not seriously discouraged their MUD experience. I would personally advise that if you use this though, only create distractions and alternatives for YOURSELF. Nothing would be more annoying than if someone kept producing convenient distractions to save their own ass. 2) Give Warnings: Give a character a physical clue either through emote or say BEFORE you kill them. I don't mean before you beat the tar out of them, I mean before you actually commit the act. Nothing is more frustrating than someone spontaneously killing you say, in mid-sentence. A well-placed emote, such as: (Pankiel presses the spear to the human's throat as he readies the killing blow) or (Pankiel says, 'Any last words?') Give the person a chance to interact before you kill them.

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